Veren, Pokémon fanart
Based on a concept I made for a made-up Pokémon, I figured it would be fun to have it as a 3D-piece. It's supposed to be seagrass that makes its mane, and I liked the idea of having other existing Pokémon be interested in it, to kind of make it part of a Pokémon world.
I wanted to create something a bit more of an artistic piece, that was more of a whole, rather than something that's just a loose prop somewhere. Mostly made using 3Dcoat, Maya and Photoshop.
Hub: Sunrise Avenue
This is a 3D-printscreen of how the game looks like in Unity. It is the hub in which the players choose the worlds they play. Most of the following screens will be 3D-printscreens, I've chosen to do so because I felt like it's giving a more accurate representation of how the environments look in game, with all lighting, particles, and post-effects in place.
Level: Bidrohi Alley
This level represents the little shack that the character living in this level used to live in. I wanted to try something that had some night feeling to it, while also having some warm orange lights.
Level: A.K. Blood Telegram
A night scene where I wanted to focus more on serene darkness with blue tones.
Level: A Harbouring Feeling
I liked the idea of having something that related to the ocean, having some idea of this unknown lost feeling to the sea where you can't always distinguish how deep things go.
Level: Park Ranger's Watermill
A more light, vegetation-based concept to break away from the city.
Level: A Chef's Final Service
In this one I hoped to explore a feeling that is more of a Mediterranean evening than the otherwise quite blue feeling that the others ones sometimes gave.
Level: Hidden Alley
This is the secret level of "Carly and the Reaperman" which you can only access if you have enough collectibles. It in turn opens up to more challenges that the players can take.