Penny's Arcane Store
I wanted to get more into in-engine nitty gritty and decided to get into a proper Unreal project with RVTs and terrain-blending set-up. I ended up finding one of my older concepts for an RPG, and decided I’d dive into it and try making something that would run in real-time. The concept here was to make a witch’s cottage, but I found the stereotypical “old lady in an old cottage” to be a bit boring, so I wanted to imagine a witch who’s trying hard to pimp out her store and get people to visit.